You wake up aboard a ship with no explanation of how you got there. Strange voices echo through the ship, the crew is nowhere to be found, and signs of a curse begin to appear.
As you explore, you decide what to investigate, when to act, and when to wait. Those choices shape how the story unfolds and lead to one of two endings, each revealing a different consequence.
02
Player Role
Wakes up aboard a ship with no explanation of how they got there.
Hears strange voices while exploring and quickly realizes something is wrong.
As signs of a curse appear, the goal becomes clear: understand what's happening and find a way off the ship.
What the player investigates, when they act, and when they wait all affect which of the two endings they reach.
03
Branching Narrative
The story branches through investigation choices, failed attempts, exploration loops, and timed actions. Some paths reconnect with the main route, while others unlock different actions and move the player toward one of two endings.
04
Dialogue Sample
Quartermaster: “I warned them not to open that cursed chest. Some things are meant to stay shut.”
His eyes move toward the deck, then back to you.
Quartermaster: “It started after that. Not all at once. First the air changed. Then the voices. Then the bodies.”
Quartermaster: “Once the curse spreads, the sea will take us all.”
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Barks
06
Playable Build
A playable version of It Remains is available on itch.io
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